Udo's 3D World

3D designs and tools for tabletop wargaming

About Me

Years of experience with 3D design and 3D printing

Since 2014, I’ve been immersed in the world of 3D design and 3D printing, beginning with an Ultimaker 2 and early designs crafted with Autodesk Inventor. Over the years, I honed my skills, sharing hundreds of designs for tabletop wargaming on Thingiverse and similar platforms. By 2021, this passion had evolved into a professional venture, offering innovative, customized solutions for the wargaming community.
Unlike traditional designers, I blend 3D design with software development to create a dynamic, interactive experience for hobbyists. My customizer tool enables users to easily assemble and personalize humanoid models, while my generator suite extends creative possibilities with custom accessories and terrain elements. With a commitment to quality and creativity, I’m dedicated to empowering wargamers to bring their ideas to life.
I am open for 3D design and 3D printing commissions, so send me an informal request and I'll tell you whether I can do what you need and what it would cost. See below for my contact details.

My Portfolio

The Customizer

My biggest piece of work so far - a tool that allows you to put together your individual miniatures, switch out parts, define a pose without having to know anything about 3D modeling. Available for all full access patrons.

The Generator Suite

A big collection of many useful tools for terrain creation and tabletop wargaming in general. Check out the below link to see all the current available tools. Available for all full access patrons.

Free Tools

Contrary to the customizer and generator suite, I have developed a lot of free online tools for anyone to use. The most important one is the wargaming simulator, a free browser-based simulator for any wargame that even allows asynchronous gaming.

3D Designs

Lots of designs, with a strong focus on terrain for wargaming, but also part libraries, finished armies, games, accessories, ...

Games

I’ve always had more ideas than time, so I stopped chasing every draft and focused on the ones that truly work. What’s listed here are the projects that made it through that process – games with solid rules, a clear identity, and enough depth that I’m confident releasing them. The ideas keep coming, but only the strongest turn into finished games.

Contact & Links

Contact Details

For general infos, collaboration inquirys and more, please contact me via email.

info@udos3dworld.com

Links

Impressum